Action plan:
Timeline:
We will have one hour of code on Saturday, September 9, 2023, at 12 noon. It will be for youth ages 7-10 within our community.
We had our kick-off meeting on Monday, August 7, 2023. We had 5 participants. We will have our next meeting on Saturday, August 12, 2023, at 11am, to discuss the coding lesson chosen that will be implemented during the One Hour of Code. The last meeting will be Friday, August 25, 2023, to finalize details before Labor Day Break. The time for that meeting will be determined.
Budget:
We are going to purchase 2 Mini Sphero robots to use during class with youth. It will cost approximately $130. We will also participate in training to learn how to teach robotics which will cost approximately $200. Ipad mini for $100 to control robots. The remaining funding will be used for software and other equipment.
Impact:
There are various coding classes, but many of these training courses have a tuition fee making it not affordable for some families. We would like to offer our One Hour of Code in a public setting that is easily accessible and where finances are not an issue, such as the library.
Our targeted goal is to have between 8-10 kids participating in the first class. We have designed a flyer that will be advertised at the local library. We also plan to advertise on Eventbrite and through email contacts. Each team member will also advertise on their social media platforms. We also plan on conducting a mini survey or poll with the families that will participate to see what we can do differently in the future.
Overall, we want to increase interest in coding and robotics for at-risk youth in the Claymont/Wilmington, Delaware area.
Location:
We formulated a partnership with Claymont Library to host One Hour of Code at their location on Saturday, September 9, 2023. The class will meet at 12 noon. Our goal is to start off with One Hour of Code and lead into a Digital Club for Kids that meets the first Saturday of every month for an hour. We have already received approval for these meetings from Claymont Library.
Our youth leader is playing a vital role in the formation of this plan. Our kid leader helps select the lesson plan that will be taught. She selected from various lessons on Scratch software program that she thought would be interesting and keep the youth engaged. Our kid leader will also help co-teach One Hour of Code. She will show the class a certain segment of the lesson plan.
We will foster youth involvement by having them choose between two topics what the next lesson plan will be for next class. Youth will also learn to work in group projects together, serving as teacher assistants, and doing a public demonstration of what they worked on at the end of class.