The Programme
Friendly competition is at the heart of Challenge, as teams of students ages 9-14* engage in research, problem-solving, coding, and engineering - building and programming a LEGO® robot that navigates the missions of a robot game.
Robot Game - Teams build a robot using a reusable LEGO® MINDSTORMS® or LEGO® Education SPIKE™ Prime kit that they programme to autonomously complete a series of missions on a season-specific field to score as many points as possible.
Innovation Project - Teams must research and design an innovative solution to a real-world problem relevant to the annual Challenge theme.
Robot Design - Teams must explain the process of designing, building, and programming their LEGO robot.
Core Values - Teams express the FIRST philosophies of Gracious Professionalism and Coopertition (ie cooperative competition) through our Core Values:
• Discovery: We explore new skills and ideas.
• Innovation: We use creativity and persistence to solve problems.
• Impact: We apply what we learn to improve our world.
• Inclusion: We respect each other and embrace our differences.
• Teamwork: We are stronger when we work together.
• Fun: We enjoy and celebrate what we do!
What you can do The Social Innovation Scientific Park of UNIMINUTO, as an Official Partner of FIRST® and LEGO® Education in Colombia, want to expand the learning opportunities so that children and young people in Colombia, through collective work, can connect and enhance the quality of life of all , proposing ingenious solutions that will allow us to keep our home, our planet, working. Innovation can't wait because... the next step starts with you!
Register to complete the 30 Day Challenge to cover all costs associated with delivering the program to your school.
The Programme
Friendly competition is at the heart of Challenge, as teams of students ages 9-14* engage in research, problem-solving, coding, and engineering - building and programming a LEGO® robot that navigates the missions of a robot game.
Robot Game - Teams build a robot using a reusable LEGO® MINDSTORMS® or LEGO® Education SPIKE™ Prime kit that they programme to autonomously complete a series of missions on a season-specific field to score as many points as possible.
Innovation Project - Teams must research and design an innovative solution to a real-world problem relevant to the annual Challenge theme.
Robot Design - Teams must explain the process of designing, building, and programming their LEGO robot.
Core Values - Teams express the FIRST philosophies of Gracious Professionalism and Coopertition (ie cooperative competition) through our Core Values:
• Discovery: We explore new skills and ideas.
• Innovation: We use creativity and persistence to solve problems.
• Impact: We apply what we learn to improve our world.
• Inclusion: We respect each other and embrace our differences.
• Teamwork: We are stronger when we work together.
• Fun: We enjoy and celebrate what we do!
What you can do The Social Innovation Scientific Park of UNIMINUTO, as an Official Partner of FIRST® and LEGO® Education in Colombia, want to expand the learning opportunities so that children and young people in Colombia, through collective work, can connect and enhance the quality of life of all , proposing ingenious solutions that will allow us to keep our home, our planet, working. Innovation can't wait because... the next step starts with you!
Register to complete the 30 Day Challenge to cover all costs associated with delivering the program to your school.
Infinitas gracias a #changex #firstlegoleague #challenge #lego #challenges por la bonita oportunidad participar en la competencia regional en #CentroCultural #Comfandi #Cali
Una #experiencia que vale la pena vivir #Gracias Esperamos la próxima #temporada
Infinitas gracias a #changex - firstlego league challenge, por la bonita oportunidad participar en la competencia regional en centro Cultural Comfandi, Cali
Una experiencia que vale la pena vivir. Gracias nuevamente esperamos con ansias la próxima temporada de este año 2023
Estamos socializando y explicando de manera didáctica con l@s chic@s, el cuaderno de ingeniería explicándoles las diferentes clases de energías (blanca, azul, amarilla y naranja) de manera que puedan comprender el contexto, todo lo anterior mente expuesto a través del juego
Objetivo del proyecto
Generar espacios de formación en ciencia, tecnología, ingeniería y matemáticas a niños (edades 9-14) a través de un aprendizaje práctico divertido y emocionante. Incentivando el acercamiento a la sana competencia y convivencia a través de actividades que direccionen la construcción del tejido social
¿ En qué municipio se realizará el proyecto ?
Polvorines, comuna 18, Cali, Valle del Cauca (zona población de ladera)
Descripción detallada de las actividades previstas y de los objetivos específicos
Plan de Impacto. Indicadores
1. Incentivar la importancia de la ciencias y matemáticas como habilidad personal para el desarrollo psicomotriz
2. Generar diálogos en las instituciones educativas sobre educación de la ciencia y tecnología.
3. Trabajar de la mano con los niñ@s , jóvenes, líderes y gestores locales
4. Identificación, fortalecimiento de potencialidades como talentos de los actores y las comunidades y la importancia de la creatividad para la producción de ideas nuevas.
cronograma y presupuesto ajustados, según fecha competencias regionales, estimada para la 4ta semana de marzo y 3ra semana de abril para la competencia final de fisrt Lego League
compartido con éxito!